This routine copies the object name from the thread object specified by the thread argument to the buffer at the location specified by the name argument. Before calling this routine, your program must allocate the buffer indicated by name. The object name is a C language string and provides an identifier that is meaningful to a person debugging a multithreaded application. The maximum number of characters in the object name is 31. If the specified thread object has not been previously set with an object name, this routine copies a C language null string into the buffer at location name.