This routine copies the object name from the thread object
specified by the thread argument to the buffer at the location
specified by the name argument. Before calling this routine, your
program must allocate the buffer indicated by name.
The object name is a C language string and provides an identifier
that is meaningful to a person debugging a multithreaded
application. The maximum number of characters in the object name
is 31.
If the specified thread object has not been previously set with
an object name, this routine copies a C language null string into
the buffer at location name.