This routine generates a unique, thread-specific data key that is visible to all threads in the process. The variable key provided by this routine is an opaque object used to locate thread-specific data. Although the same key value can be used by different threads, the values bound to the key by pthread_ setspecific() are maintained on a per-thread basis and persist for the life of the calling thread. The initial value of the key in all threads is NULL. The Threads Library imposes a maximum number of thread-specific data keys, equal to the symbolic constant PTHREAD_KEYS_MAX. Thread-specific data allows client software to associate "static" information with the current thread. For example, where a routine declares a variable static in a single-threaded program, a multithreaded version of the program might create a thread- specific data key to store the same variable. This routine generates and returns a new key value. The key reserves a cell within each thread. Each call to this routine creates a new cell that is unique within an application invocation. Keys must be generated from initialization code that is guaranteed to be called only once within each process. (See the pthread_once() description for more information.) When a thread terminates, its thread-specific data is automatically destroyed; however, the key remains unless destroyed by a call to pthread_key_delete(). An optional destructor function can be associated with each key. At thread exit, if a key has a non-NULL destructor pointer, and the thread has a non-NULL value associated with that key, the destructor function is called with the current associated value as its sole argument. The order in which thread-specific data destructors are called at thread termination is undefined. Before each destructor is called, the thread's value for the corresponding key is set to NULL. After the destructors have been called for all non-NULL values with associated destructors, if there are still some non-NULL values with associated destructors, then this sequence of actions is repeated. If there are still non-NULL values for any key with a destructor after four repetitions of this sequence, the thread is terminated. At this point, any key values that represent allocated heap will be lost. Note that this occurs only when a destructor performs some action that creates a new value for some key. Your program's destructor code should attempt to avoid this sort of circularity.