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/*****************************************************************************/ /* Throttle.h */ /*****************************************************************************/ #ifndef THROTTLE_H_LOADED #define THROTTLE_H_LOADED 1 #include "wasd.h" /**************/ /* structures */ /**************/ typedef struct ThrottlePerUserStruct THROTTLE_PER_USER_STRUCT; struct ThrottlePerUserStruct { int CurrentProcessingCount, CurrentQueuedCount, TotalCount; char RemoteUser [AUTH_MAX_USERNAME_LENGTH+1]; struct ThrottlePerUserStruct *NextUserPtr; }; typedef struct ThrottleStruct THROTTLE_STRUCT; struct ThrottleStruct { /* count of requests for this path currently being processed */ int CurrentProcessingCount, CurrentQueuedCount, CurrentPerUserCount, MaxPerUserCount, MaxProcessingCount, MaxQueuedCount, Total503Count, TotalCount, TotalQueuedCount, TotalFiFoCount, TotalTimeoutBusyCount, TotalTimeoutQueueCount; /* for per-user queueing */ struct ThrottlePerUserStruct *FirstUserPtr; /* list of pointers to requests waiting for processing */ LIST_HEAD QueuedList; }; /***********************/ /* function prototypes */ /***********************/ ThrottleBegin (REQUEST_STRUCT*); ThrottleControl (BOOL, int, char*, char*); ThrottleEnd (REQUEST_STRUCT*); ThrottleInit (); ThrottleMonitorReset (); ThrottleRelease (REQUEST_STRUCT*, THROTTLE_PER_USER_STRUCT*, int); ThrottleReport (REQUEST_STRUCT*); ThrottleTimeout (REQUEST_STRUCT*); ThrottleZero (); #endif /* THROTTLE_H_LOADED */ /*****************************************************************************/